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Chicago: the White City

Status Primer

Mortal Status

The Status merit listed in the MET book covers anything that makes you "better" in the eyes of the mundane world. Doctors, cops, clergy, CEOs, gang leaders, journalists, politicians, cult leaders and union bosses all have Status. There's a difference between Status and Allies, which I'll expound upon when I get to downtime actions later on. For now, suffice to say that if you know people who can get stuff done, you have Allies; if you can do it yourself, you have Status.

Kindred Status

Vampires get three special kinds of Status: Clan, Covenant and City. They're not interrelated, so it's possible to have someone be incredibly respected by all the Gangrel, yet completely unknown in city politics, and without membership in a covenant at all.

Having all these kinds of Status makes for some interesting conflicting loyalties: like if you've got a covenant-mate who's fleeing the Sheriff, do you turn him in and shoot for more City Status, or hide him to protect your covenant standing?

Above all, with regard to Kindred Status, there are two HUGE things to remember:

Status numbers exist entirely out-of-game. You'll never, ever, ever say in-character, "I've got more Status than you," or "That guy has three measures of standing." The numbers attached to Status are just an out-of-character guide for players, not quantifiable units for characters. If you're taking Status away from someone because he botched a hunt and you had to save his ass, you'll tell all the other characters that he botched a hunt and you had to save his ass. Then you'll tell me that you're taking Status away.

Status is not a "Do What I Say" button. Everyone is always free to ignore anyone else's Status. Doing this a lot can very well lead to you losing Status yourself, but that's about as far as it'll go. No one gets a blood hunt for disrespecting a high-status Kindred or anything like that...the guy you disrespected might still kill you, of course, but it's not considered on par with breaking the Masquerade wide open or anything.

Clan Status

By the book, this is kind of the bastard child of the Status game. Clans in general aren't very cohesive, compared to the city organization and covenants, but there are still reasons to pursue it. Clan members probably know a little bit more about what you go through than non clanmates. 

Above all, clans can get together in order to maintain control of their specialty disciplines. Also, anyone who's looking to join a bloodline later in life will be more successful if they're in good with their parent clan. Speaking of which, if you're in a bloodline, you're still a member of your clan, and you count Status just like that; there isn't any Bloodline Status.

Clan Status is rated from 1-5, and you can buy up to two dots at character creation.You don't really have to have any, though. The book has a chart of sins against Status. If you do something bad at or below your current level, you might lose a dot. Like Humanity, these get worse as you go down the chart; someone with five dots risks a level if he disrespects an equal-ranked clanmate, while someone with one can only lose it by open betrayal or murder of a clanmate. So, the more you have, the greater the risk, and the more you have to play by the rules; this is a good reason alone to trust someone with higher Status: he has to play by much stricter rules than you do.

At the same time, you have a list of praiseworthy deeds for your clan; these get harder as you go up. You have to do this sort of thing regularly to buy a level. You can get your first level just by showing up to clan gatherings and not pissing too many people off. For your fifth dot, you need to be responsible for helping your clan rise to power in a significant way. Basically, that guy with five Clan Status not only can lose it easier, he has to move mountains in order to get it back. So when he gives his word to you as a clanmate, you can be pretty sure he's not bullshitting you.

Gaining clan status is easy: first, make sure you're doing praiseworthy deeds at the level you want to buy or higher. Then, make sure people know you're doing those deeds. Then spend the experience for the next level.

Losing clan status works a little differently in CWC than by the book. The rules as written make it nearly impossible to lose Status unless you've got a truly masisve clan. Therefore, when conducting a "Status vote" to take a dot of Status away from a Kindred, the necessary number of "votes" in favor is five times the level of the sin committed. That way, it's really easier to take someone to task for the more serious sins.

Covenant Status

I don't really need to expound on why you should care about Covenant Status, since the book manages that pretty well. If anything, you need at least one level in order to get any benefit from your covenant. So, for the sorcery wonks of the Sanctified, Dragons and Crone or the connected guys in the Invictus and Carthians, make sure you get that one dot at least. Any less, and you're technically Unaligned, even if you're allied with one covenant or another.

And covenant Status otherwise works just like it does for clan. Sin charts, Praiseworthy deeds, rumor-mongering and OOC Status votes.

City Status

The big one. First, it never costs experience to raise City Status. That's good. Second, you pretty much never get to choose what your City Status is. That's bad. Anyone with a recognized right to hunt in the city gets one dot of City Status...so unless your character is completely unknown when you start, have one on the house. You can buy one more with points when you start out. Anyone who starts out with City Status higher than that gets it because I handed it to them.

Then, there’s the pyramid rule: only one character can have City Status 5, and only five can have City Status 4. There's room to move up in the game, but not a lot of room; pretty soon, if you want to take a step up the ladder, you're gonna have to knock someone else off.

There's a list of praiseworthy deeds and sins against the city, just like with Clan and Covenant Status. But you can't buy it up with experience; you have to do the praiseworthy deed, and someone with the power to do so (more on that in a bit) has to award you the dot. Again, they do this by telling the Storytellers that they're awarding it, then going into the game and spreading talk about all the cool shit you did. Likewise, if you screw up, there's no vote. They just tell me to knock a point off and spread the rumors about what you did. They can also use the rumors section of the website or the in-character mailing lists to air your dirty laundry.

City Offices, Status and Powers

The Prince: The Prince has temporary Status points equal to his permanent, which he can use to grant or strip Status for anyone who's known to have “sinned” or done good by the city. He can give out someone's first dot or take their last one for free, but if you've got more than one dot, you have a little insulation; the Prince still has to spend points to get you down to one first. He can Blood Hunt you, but in that case, he risks having people just not bother, which makes him look pretty shitty. The Prince can also nominate a Harpy, who we'll get to in a second.

Ah, you say...but Chicago doesn't have to have a Prince! That's fine, but the powers of a Prince are always there, no matter what the title is. They might be shared by a council of Regents, or there may end up being two Princes fighting over control, or there might be a President...basically, whoever represents the consensus "ruler" of the city gets these powers.

Prince's Harpy: The Prince chooses someone to act as Harpy, being the gossip-monger and all that. The Harpy gets temporary Status equal to the Prince's, even if that's more than she has permanently. She can use points to grant or remove Status, as long as the appropriate rumor mongering has been done regarding your sins or good deeds. All the other good stuff the Prince can do is out of the Harpy's means, though.

Prisci and Prisci Harpy: The Prisci are the clan elders of a town (not to be confused with the Primogen, who are a body of advisors to the Prince, typically with at least one member of every major covenant in town). The Prisci form a counterpart to the Prince, generally because if they can all agree on something, it's got to be significant. The Prisci can't award Status themselves, but they do decide on a second Harpy, who has as many temporary Status as the highest-ranked Priscus, and who has all the same powers as the Prince's Harpy.

Master of Elysium: This guy keeps track of the Elysium...duh. He doesn't need temporary Status; he just knocks you down if you get caught breaking Elysium, which means any kind of violence, property damage, feeding within a reasonable distance or using disciplines directly against another Kindred.

In the "typical" city, the Master of Elysium is appointed by the Prince. In Chicago, the custom is that these rights fall on whomever controls a given Elysium and/or organizes gatherings there, so there are a number of Masters, each looking after their own Elysium.